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Feral Sphinx

Feral Sphinx

Charm50
Kills to unlock2,500
Walks through
EnergyFirePoison
Can't pass
90 Armor
9,800 Health
8,450 Experience
1500+
8,619~8,788 Experience
160 Speed
4.30% Mitigation
Damage taken
Weak
115%115%
Resistant
80%80%
Neutral
100%100%100%100%100%

Abilities

Melee0-450
Great Fire Wave350-500
Great Energy Ball300-500; on itself
Holy Wave0-461+
Fire Strike350-550

Location

Kilmaresh, south of Issavi.

General Properties

ClassificationAnuma
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreFeral Sphinx Soul Core

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version12.20.8834
July 29, 2019
Summer Update 2019
StatusActive

Notes

Feral Sphinxes are more aggressive than Sphinxes.

Behaviour

Fights in close combat.

A feral sphinx attacks in melee range. A feral sphinx never retreats.

Strategy

They can deal nasty combos, specially when the Holy Beam and Fire Wave are used together, thus, avoid staying in front of them. Even then, their melee, Fire Strike and large Energy attack can be dangerous, so keeping a long distance is the safest strategy for mages and paladins. Knights should use an Ice weapon and a mix of Fire and Energy protection to minimize the damage from their spells.

History