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Fallen Mooh'Tah Master Ghar

Fallen Mooh'Tah Master Ghar

7,990 Health
4,400 Experience
1600+
Damage taken
Resistant
40%
Neutral
100%100%100%100%100%100%100%100%

Abilities

Melee0-525+ and starting up to 18 hp/turn
Fire Missile (120-200) Fallen Mooh'Tah Master Ghar
Earth Missile (137-292) Fallen Mooh'Tah Master Ghar
Life Drain Strike (212-242) Fallen Mooh'Tah Master Ghar
Physical Death Strike (213-291) Fallen Mooh'Tah Master Ghar
Life Drain Death Strike (222-243) Fallen Mooh'Tah Master Ghar
Fire Wave (61-287) Fallen Mooh'Tah Master Ghar
Poison Wave (191-311) Fallen Mooh'Tah Master Ghar
Self-Healing
Sparkles (unknown) Fallen Mooh'Tah Master Ghar

Location

General Properties

ClassificationMinotaurs
Spawn TypeUnique
Triggered
RankArena Combatant
Illusionable
Pushable
Pushes
BehaviourLogout Block Icon Magic Level Icon

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version8.00
June 26, 2007
Summer Update 2007
StatusActive

Notes

Is the boss of Warlord Level, Pit #8.
Next #9.

Behaviour

Fallen Mooh'Tah Master Ghar attacks in melee range. Fallen Mooh'Tah Master Ghar never retreats.

Strategy

To all vocations: stay diagonal, watch out when doing attacks like Fierce Berserk or Ethereal Spear, because you may get exhausted and be unable to heal. So keep your health full before using these types of attacks.
Mage: Use Magic Shield and Sudden Death runes.
Knight: Melee and Fierce Berserk.
Paladin: Shoot Assassin Stars and use Ethereal Spear.
See also Mooh'Tah.