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Crawler

Crawler

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
38 Armor
1,450 Health40
1,000 Experience
326+?
1,020~1,040 Experience
125 Speed
2.00% Mitigation
Damage taken
Weak
105%107%108%
Resistant
95%
Immune
0%
Neutral
100%100%100%100%

Abilities

Melee0-120+ and starting up to 4 hp/turn
Stalagmite100-180?
Haste

Location

General Properties

ClassificationMyriapods
Hive Born
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassVermin
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreCrawler Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version9.40
December 14, 2011
Winter Update 2011
StatusActive

Notes

The Crawler seems to be less specialised than its hive brethren. It has been observed that they fill in any role that is needed. They even change their given role so quickly sometimes that an observer might come to the conclusion that Crawlers could make decisions consciously. Still, this is disputed and it seems more likely that they are only extremely sensitive to the commands or needs of the hive. Be it as it may, the Crawler can be encountered in each part of the hive and on the battlefield. They fight less aggressive and more coordinated than their brethren, though, they lack somewhat the strength of the others. They are even known for their retreats in a battle, just to regroup and attack again. Crawlers are swift and seem never to get tired. Even in futile tasks, they will not give up. Their tireless persistence is one of their most notable traits. They seem to be able to exist for an incredible long time without any form of nourishment and are one of the few Hive Born that can operate a significant amount of time underwater. As allrounder, they often aid their brethren in battles and seem to be capable fighters on their own.
Speed and effectiveness are the hallmarks of the Crawlers. Their true status in the hive, however, is somewhat enigmatic. Their use for the war against the Deeplings is somewhat limited. Although some of them accompany the marching armies of the hive, most of them stay back as rear guards and to expand hive structures in gained territory. However, groups of them also accompany greater armies to harass their opponents and particularly to single out weakened targets.

Behaviour

A crawler attacks in melee range. A crawler will retreat at 40 (2.76%, deep red) health.

Strategy

Similar to a Giant Spider, but somewhat weaker.
Mages below level 40 avoid being too close to Crawlers as two can easily send a mage to temple.