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Chasm Spawn

Chasm Spawn

Charm50
Kills to unlock2,500
Walks through
EnergyPoison
Can't pass
Fire
74 Armor
4,500 Health
3,600 Experience
400+
3,672~3,744 Experience
115 Speed
3.08% Mitigation
Damage taken
Weak
130%
Neutral
100%100%100%100%100%100%100%100%

Abilities

Melee0-250? and starting up to ? hp/turn
Great Swarm Ball on self Chasm Spawn
Great Death Ball (70-120?) Chasm Spawn
Explosion Bomb (50-170?) Chasm Spawn
Poison Arrow (60-90?) Chasm Spawn
Mana Drain (40-60) Chasm Spawn
Slicing Plant Effect
Stone Shower Effect

Location

General Properties

ClassificationInsects
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassVermin
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreChasm Spawn Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version11.50.6055
December 5, 2017
Winter Update 2017
StatusActive

Notes

With the emergence of new and never before encountered threats from the depths of the world, several of the races from the unknown below have spread in an alarming rate. One of the most invasive species encountered is the chasm spawn. The rate with that the chasm spawn reproduces seem to hit at a highly lethal habitat in that the spawn usually breeds. Due to the low likelihood of survival the chasm spawn produces numerous offspring. Now in the upper areas of the world this reproduction creates an overpopulation of spawns in the areas that they inhabit. As their name suggests they lay their slimy eggs into cracks, caves and chasms. Their anatomy allows them to crawl an walls and ceilings and reach even the most remote of cracks. In a relatively short time their finger sized offspring hatches and begins to devour its siblings. Still great numbers of then survive and inhabit their birth caves where they prey on lesser vermin. While growing up they seem to be fair game for other races that inhabit the tunnels and even other minions that serve those bellow. Even with this constant culling, their numbers are growing at an alarming rate. Even the chasm spawns seem uncomfortable with this, since reportedly there is an unheard amount of infighting amongst them and even acts of cannibalism. Still they are one of the more intelligent minion races of those below, showing acts of cunning and deviousness that hints at a planning mind. They use especially their wall crawling ability to set up traps and are capable of coordinated attacks and retreats. Even more disturbing is the rumour that minions of other races also show a more coordinated acting when they are around, but this observations were made in high pitched battles when perception can be deceiving and all those claims might be without any substance. This is similar to the claims that the chasm spawn is only younger phase of a larger, fiercer creature and that one of the leading generals of those below, the creature known as Abyssador is the final form of this process of evolvement.

Behaviour

Chasm spawns chase their opponents. They retarget very often.

A chasm spawn attacks in melee range. A chasm spawn never retreats.

Strategy

Although their mana drain is weak, using mana drain protection is recommended as they always come in groups of 5 or more.

History