Bloom of Doom
Damage taken
Immune
0%0%0%0%
Neutral
100%100%100%100%100%
General Properties
ClassificationEvent Creatures
Bio-Elementals
Bio-Elementals
Spawn TypeEvent
Triggered
Unblockable
Triggered
Unblockable
RankBoss
Illusionable✗
Pushable✗
Pushes✗
Immunity Properties
Paralysable✗
Sense Invis✓
Behavioural Properties
Walks Around
Energy
Fire
Poison
Notes
All players who sufficiently damage a Bloom of Doom during the last minute of the fight will receive the Cocoon of Doom achievement.
Behaviour
Does not move.
Strategy
Keep at least 3 SQMs of distance, to avoid the Plant Bomb and melee attacks. All his other spells are more weak. A Bloom of Doom has a special melee attack (random in time) that consume thousands of HP (9600+).
