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Betrayed Wraith

Betrayed Wraith

Charm25
Kills to unlock1,000
Walks through
EnergyFirePoison
Can't pass
42 Armor
4,200 Health
3,500 Experience
455
3,570~3,640 Experience
173 Speed
2.31% Mitigation
Damage taken
Weak
120%
Resistant
50%90%
Immune
0%0%0%
Neutral
100%100%100%

Abilities

Melee0-455
Self Healingvery often
Invisibletime to time
DistanceReduces Distance for 3 seconds
Paralyzelooks like Sudden Death
Haste

Location

General Properties

ClassificationSkeletons
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreBetrayed Wraith Soul Core

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version7.9
December 12, 2006
Christmas Update 2006
StatusActive

Notes

Revenge is the drive of a Betrayed Wraith, revenge whose cause is long forgotten and whose source has likely died decades ago. Still trapped in their lust for revenge, they mindlessly attack everything they encounter. Mercy is no option and its futile to argue with these maddened ghosts. Their broken and twisted minds are constantly tormented by the ever-present memory of their gruesome death. Entrapped in their feelings and memories, they only find relief when inflicting some of those feelings on living beings. In an insane surge of joy, they attack the life force of others, feeding their pain and amplifying it by projecting their own agony and horror upon their victims. It is said that those who survived the attacks of a Betrayed Wraith are driven insane, they age before their time and turn into white-haired shadows of their former selves.

Hydras Winter Update 2006 Pits of Inferno Sloth Wraith

Behaviour

Cruel and fast, they still run away at low life.

A betrayed wraith attacks in melee range.

Strategy

Due to their healing it's very hard to kill them solo. A medium level knight should have no problem blocking it as it's attacks aren't extremely powerful, however you will need 3-4 shooters (preferably Paladins, as Mages cannot deal much damage to these creatures), otherwise you will be wasting a lot of supplies. Be wary when group hunting, they will retarget relentlessly. Also, higher level paladins could kill them solo using Assassin Stars and Divine Missile. Try to stay always diagonal when killing it solo as a paladin, since the poison wave decreases 95% of your distance fighting for about 3-5 seconds.

History