Bashmu
Abilities
Location
Loot
20 items · sorted by chance
Platinum Coin70%Empty17.0%
Guardian Halberd8.9%
Bashmu Feather5.7%
Sacred Tree Amulet4.3%
Great Spirit Potion4.2%
Small Diamond3.9%
Bashmu Tongue3.9%
Violet Gem3.3%
Blue Crystal Shard3.1%
Green Crystal Shard3.0%
Bashmu Fang2.1%
Rainbow Quartz2.0%
Terra Amulet1.4%
Glorious Axe0.90%
Glacier Amulet0.85%
Collar of Blue Plasma0.83%
Magma Amulet0.80%
Haunted Blade0.75%
Collar of Red Plasma0.70%Immunity Properties
Notes
The Bashmu look like horned snakes with two forelegs and feathery wings. Their scales are of vibrant colours that can vary greatly in pattern and even change with age. The impressive creatures are a subspecies of the Anuma, magical beasts that inhabit the continent Kilmaresh and were created by the sun gods Suon and Fafnar.
It is said that the entire continent was once given to them by the gods. But the Anuma conferred the dominance over Kilmaresh to the humans, in an effort to let them take responsibility of their own. However, after the religious war between the worshippers of Suon and Fafnar and the cataclysm that severed the continent, the Anuma took the reign over Kilmaresh back - for the humans' own benefit as they said.
It is told that the bashmu were created when some of Fafnar's tears fell into the sea. At first they lived beneath the waves but as they owe their existence to a goddess of sun and heat, they were soon drawn to the hot and dry steppes of Kilmaresh. Yet they missed the salt they got accustomed to in the waters of the ocean. This is the reason why the bashmu retreated to places where they could find natural deposits of salt, mainly subterranean caves. There, the halophilic creatures subsist on the deposited salt veins and eat them up entirely before moving to other habitats. Rumour has it that the most powerful bashmu have seven tongues, eight arms and four wings. As of yet, nobody has ever seen such kind of bashmu, so it remains unclear whether they really exist.
Both versions of Bashmu are able to inflict damage over time upon a player, which is poison and electrify at the same time. The status of being electrified isn't shown on the status bar however, only the poisoning, but you can see that the charges of lightning pendant or strange amulet slowly disappear. To dispose of being electrified and poisoned, player must simply use Cure Poison spell or wait till these effects wear off.
Behaviour
A bashmu attacks in melee range. A bashmu never retreats.

