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Bane Bringer

Bane Bringer

Charm50
Kills to unlock5
17 Armor
2,500 Health
400 Experience
55
408~416 Experience
115 Speed
0.89% Mitigation
Damage taken
Weak
110%
Resistant
10%10%10%10%10%10%
Neutral
100%100%

Abilities

Melee0-55 and starting up to 9 hp/turn
Poison Wave (starts from up to 6 hp per turn)starts from up to 6 hp per turn
Self-Healing100-300

Location

Green Claw Swamp underground, near the big witches' cauldron.

Loot

2 items · sorted by chance

General Properties

Spawn TypeRaid
Event
Triggered
Illusionable
Pushable
Pushes

Bestiary Properties

ClassPlant
DifficultyMedium
OccurrenceVery Rare
BehaviourLogout Block Icon Magic Level Icon
Soul CoreBane Bringer Soul Core

Immunity Properties

Paralysable?
Sense Invis

Other Properties

Version8.70
December 8, 2010
Winter Update 2010
StatusActive

Notes

Spawns during the Bewitched event. If they are not killed within 10 minutes, they will disappear.

Behaviour

Not very strong or fast. Will rarely heal for more than 200 hp.

A bane bringer attacks in melee range.

Strategy

Sorcerers and Druids should use Explosion runes while Druids can also use Physical Strike to attack. Knights and Paladins should attack using their strongest weaponry and Physical Damaging spells.

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