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Arachir the Ancient One

Arachir the Ancient One

Walks through
EnergyFirePoison
Can't pass
1,600 Health
1,800 Experience
500 (300 Physical Damage, 200 Death Damage) + 1410 Summons
143 Speed
Damage taken
Weak
105%101%
Resistant
99%95%95%
Immune
0%0%
Neutral
100%100%

Abilities

Melee0-300
Sudden Death Berserk (0)0
Lich1-2 Lich
Sudden Death0-200
Drunkness
Paralyze
Invisible
Self-Healing?
BatTurns into; Bat

Max damage

500

Summons1410 · 74%
Physical300 · 16%
Death200 · 10%

Location

General Properties

ClassificationVampires
Spawn TypeRaid
RankBoss
Illusionable
Pushable
Pushes

Bosstiary Properties

CategoryNemesis (1/3/5 kills to unlock) Nemesis

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version8.20
July 2, 2008
Summer Update 2008
StatusActive

Notes

Vampire lord from Drefia. Spawns with up to 4 Vampires.

Behaviour

Turns Invisible really often and runs away in low health.

Strategy

This boss often causes death for unprepared players, even high levels, so if you are planning to hunt in Vampire Crypts, always be all ready in case this boss appears. Arachir often hits with paralyze + drunkeness combo, so you should always keep a Dwarven Ring ready in case you need to escape or you try to outrun it.

The best way to kill it is a simple formation of 2 Druids healing the blocker and shooters killing fast, with Fire Waves, Fireball runes and Divine Missiles.

Mages: A possible strategy for mages would be to lure it to the rope hole while using Mana shield. Then use either Hell's Core (Sorcerers) or Eternal Winter (Druids) to kill this vampire lord and it's summoned Liches.

Higher levels can successfully kill this boss alone with help of field runes like Energy Bombs or Energy Walls, to keep summones Liches or eventual Vampires from attacking you.