Adventurer
Charm15
Kills to unlock500
Damage taken
Neutral
100%100%100%100%100%100%100%100%100%
Location
Venore swamp.
Immunity Properties
Paralysable?
Sense Invis?
Behavioural Properties
Walks Around
Energy
Fire
Poison
Notes
Using a Guardcatcher on it has a chance of turning it into an Angry Adventurer. Part of the Goblin Merchant Quest.
Behaviour
Will not harm anyone and walks at a snail's pace.
An adventurer attacks in melee range. An adventurer will retreat at 65 (100%, full) health.
Strategy
You can just kill them, they won't attack you. Or you could leave them be.
