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Adept of the Cult

Adept of the Cult

Charm25
Kills to unlock1,000
33 Armor
430 Health
400 Experience
242 (350+ with summons)
408~416 Experience
95 Speed
1.78% Mitigation
Damage taken
Weak
105%105%
Resistant
70%80%60%
Neutral
100%100%100%100%

Abilities

Melee0-90 and starting up to 2 hp/turn
Distance Life Drain (70-150) Adept of the Cult
Ghoul1-2 Ghoul
Invisible (2 seconds) Adept of the Cult
Drunkenness (2 seconds) Adept of the Cult
Self-Healing

Location

General Properties

ClassificationVoodoo Cultists
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassHuman
DifficultyMedium
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreAdept of the Cult Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

Adept of the Cult is the highest rank that a normal cultist can dream to acquire. Strong-willed and loyal, they use the secrets of the cult to amplify their magic to a threatening degree. Ruthless and cunning, they pose a threat to every opponent. They see themselves as too valuable to the cult to be lost. For this reason, they are always accompanied by some members of lower ranks who support and protect them. Their esteem of other cultists is not very high though and they sacrifice them at their whim whenever a threat occurs. They hold important knowledge about the cult and they are so fanatic that they would rather die than to get caught alive.

Make sure to have Dwarven Ring when facing adepts. Usually they spawn in groups amongst other monsters like Witches, Bonelords, Elder Bonelords and all other cult members.

Behaviour

An adept of the cult attacks from a distance. An adept of the cult never retreats.

Strategy

Since adepts keep a distance (usually about 4 tiles), as a knight try to trap them in a corner and kill using Heavy Magic Missile or Explosion runes when they turn invisible. Be careful while trapping him, because you might lure more cult members on yourself (they rarely appear alone). As a paladin you should lure single adept (for easier and safer killing) and kill shooting bolts with help of HMM runes whenever they go invisible. Easiest way to hunt them with mages is to summon Demon Skeleton as a blocker. All adepts' ranged attacks are life drain type, which won't affect Demon Skeleton. Just lure adept on your summon, and kill him using any runes. Keep in mind that if you start attacking with wand, summon will follow adept which may lead to luring more monsters - try to make your summon stand still. Watch your hp carefully, and try to heal whenever it drops lower than 350 - adepts can deal some nasty combos with some additional damage from summons. Don't kill ghouls he summons, rather focus all your firepower on adept. Don't forget about Dwarven Rings, being drunk is something you want to avoid if you need to run. Having a few area attack runes might be good idea if you'll have to face more cult members. Also, bringing one or two Garlic Necklace might be a good idea since their Life Drain can reduce your HP rather fast.