Mad Sheep

Mad Sheep

1 Armor
22 Health
0 Experience
0
Damage taken
Weak
101%
Resistant
99%
Neutral
100%100%100%100%100%100%100%
Abilities
Melee0
Self-Healing1-5, very fast, looks like hearts
Strong Haste
Location

Can be summoned anywhere outside of protection zones.

General Properties

ClassificationUngulates
Spawn TypeTriggered
Illusionable✗
Pushable✓
Pushes✗
BehaviourLogout Block Icon

Immunity Properties

Paralysable✗
Sense Invis✓

Other Properties

Version8.10
December 11, 2007
Christmas Update 2007
StatusActive

Notes

This creature can only be seen when they are summoned by using the April Fools Day Spellwand (there is a 12 hours cooldown per character). If you are in a Protection Zone, a Mad Sheep may be destroyed by using a shovel, rope, light shovel, elvenhair rope, whacking driller of fate, squeezing gear of girlpower or sneaky stabber of eliteness [1].

These creatures, even while not dealing any damage, can be used to train shielding skills, but be aware of that other players may kill your Mad Sheep. A level 15-19 character with a zero-attack weapon may train on Mad Sheep indefinitely [2]. This is because they will deal exactly 3 damage every turn: one will be reduced by sheep's armor, one by mitigation and the final one will bleed the Mad Sheep.

Behaviour

None.

A mad sheep attacks in melee range.

Strategy

Just attack them.